Monday, March 31, 2014

Graphic Redesign Part 1

I made a banner as well, but my computer seems to have devoured it.  Never mind, I found it.
Before:
After:

 Reworked:
Before:
After:
Reworked:

Wednesday, March 5, 2014

20 Time Update 08

   This week I colored one of the two chute station models, a process that was made much easier once I remembered to apply the mesh modifiers so that I could select specific pieces of the model using Ctrl+L.  I had to resize some textures again to get them to fit properly, but as you can see in the following image, it all worked out in the end:
   Right now I'm working on coloring the other two buildings (there's three of this type in total, but the view I rendered from doesn't show them all at the moment); when I'm done with those, I'll move on to the remaining type of chute station.


Wednesday, February 26, 2014

20 Time Update 07

Today I finished off the rectangular buildings; they all have their textures and materials (although I still need to set up a node system to make the "windows" glow).
Instead of painstakingly recoloring each building, I duplicated and resized the new one to fit each of the other buildings in the file.  I am fairly satisfied with the results, and I'll probably start work on the chutes (the various tube-things that lead from building to building) next week.

Wednesday, February 19, 2014

Un-20 Time Update

Unfortunately, I was unable to work on my 20 Time project today because I was editing articles for the school newspaper; if I have time to do so, I'll post an update tomorrow.

Wednesday, February 12, 2014

20 Time Blog 06

This week I continued to refine the textures of the buildings on the street.  The buildings have lots of vertices, which means that it takes longer to apply new materials to them, but I think I'm almost done with working on the first rectangular building:

Obviously the fans and the building base will need their own individual materials, so that's what I'll be working on next week.

Wednesday, February 5, 2014

20 Time Update 05

Today I continued to texture the street set.  It wasn't quite as easy as I had hoped - the textures tend to stretch when I use them on the large, rectangular buildings; it's going to need some adjustments and fine-tuning before I even try to move on the other structures.  For now, here's a render of my progress:

Next week I hope to finish the rectangular buildings (or at least fix the texture-stretching problem).