Thursday, January 30, 2014

20 Time Update 04

Due to a lack of an available internet connection yesterday, yesterday's 20 Time update is being posted today.

I continued to build the Tahnok character this week, as seen in this render:
Much to my relief, none of the other pieces needed to be fixed.  However, the model lacks feet and hand weapons (the feet need to have a structure added that will allow them to move and the weapons haven't been modeled yet).  I also learned that the Subsurf mesh modifier can be rather destructive at times, so I need to remember to enable it in the viewport when I use it.

Having nothing else to do on Tahnok at the moment, I then moved on to adding materials and textures to an existing set for an upcoming production (please note that I did not model it).  I haven't done much with it just yet, but here's a render of my progress:
Next time, I hope to have some updates from my fellow team members; I haven't decided if I'm going to start a new character model or if I'm going to stick to working on the set.

Wednesday, January 22, 2014

20 Time Update 03

Today I built part of a new model: the Tahnok character (it won't be needed for a while, although it will make a minor appearance as a background character at some point).  Although I was unable to finish it in class, here's a render of what I have so far:
Although I had originally expected to finish it today, I was delayed by the fact that the main headpiece wasn't scaled to fit with the rest of the pieces, so I spent valuable time on fixing that instead.  On the bright side, I learned about selectively applying certain modifiers to an object mesh, which in turn will help me solve another problem that I was having with a different model.  Next time, I plan to finish this character model and hopefully get some updates to work with from the rest of my team.

Wednesday, January 15, 2014

20 Time Update 02

Having encountered a significant roadblock while working on the Roodaka character (as it turns out, there are still quite a few pieces of the character that need to be modeled), I decided to switch to another model.  The first was a quick color/texture update of a mask prop that's going to be used in my team's upcoming animated short:
After I finished that, I added more pieces to a background character model; it isn't finished yet because its helmet piece still needs to be modeled.  However, this character is different because it isn't based off of an existing LEGO set - it was never given an exact form, so I constructed one of my own: 
In the meantime, the rest of my team is busy animating our first real short.  I can't give exact details on it while it's still in production, but I'll post the video here on my blog once we've finished it.