Today I finished off the rectangular buildings; they all have their textures and materials (although I still need to set up a node system to make the "windows" glow).
Instead of painstakingly recoloring each building, I duplicated and resized the new one to fit each of the other buildings in the file. I am fairly satisfied with the results, and I'll probably start work on the chutes (the various tube-things that lead from building to building) next week.
Wednesday, February 26, 2014
Wednesday, February 19, 2014
Un-20 Time Update
Unfortunately, I was unable to work on my 20 Time project today because I was editing articles for the school newspaper; if I have time to do so, I'll post an update tomorrow.
Wednesday, February 12, 2014
20 Time Blog 06
This week I continued to refine the textures of the buildings on the street. The buildings have lots of vertices, which means that it takes longer to apply new materials to them, but I think I'm almost done with working on the first rectangular building:
Obviously the fans and the building base will need their own individual materials, so that's what I'll be working on next week.
Obviously the fans and the building base will need their own individual materials, so that's what I'll be working on next week.
Wednesday, February 5, 2014
20 Time Update 05
Today I continued to texture the street set. It wasn't quite as easy as I had hoped - the textures tend to stretch when I use them on the large, rectangular buildings; it's going to need some adjustments and fine-tuning before I even try to move on the other structures. For now, here's a render of my progress:
Next week I hope to finish the rectangular buildings (or at least fix the texture-stretching problem).
Next week I hope to finish the rectangular buildings (or at least fix the texture-stretching problem).
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